PlayerPreLoginEvent
Triggers before the player fully logs in
Method
Description
Returns
getPlayerUUID()
Returns the player's UUID
UUID
getPlayerName()
Returns the player's name
String
cancelConnection(String)
Cancels the connection with a reason
void
isConnectionCancelled()
Whether the connection has been cancelled
Boolean
getCancelReason()
Returns the reason the connection was cancelled
(Nullable) String
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